public override void Parse(GameBitBuffer buffer) { serStepFailureConditions = new SerializeData(); serStepFailureConditions.Parse(buffer); //still checking variablearrays this.QuestStepFailureConditions = new List<QuestStepFailureCondition>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _QuestStepFailureConditions.Count; loop12++) { _QuestStepFailureConditions[loop12] = new QuestStepFailureCondition(); _QuestStepFailureConditions[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 8; serStepFailureConditions = new SerializeData(); serStepFailureConditions.FileRead(stream, stream.Position); stream.Position = offset + 0; //still checking variablearrays QuestStepFailureConditions = new List<QuestStepFailureCondition>(); for(int i = 0; i < (int)(serStepFailureConditions.Field1 / 548); i++) { stream.Position = serStepFailureConditions.Field0 + 16 + (548*i) ; QuestStepFailureCondition temp12_QuestStepFailureConditions; temp12_QuestStepFailureConditions = new QuestStepFailureCondition(); temp12_QuestStepFailureConditions.FileRead(stream, stream.Position); _QuestStepFailureConditions.Add(temp12_QuestStepFailureConditions); } }