public override void Parse(GameBitBuffer buffer)
 {
     serStepFailureConditions = new SerializeData();
     serStepFailureConditions.Parse(buffer);
     //still checking variablearrays
     this.QuestStepFailureConditions = new List<QuestStepFailureCondition>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _QuestStepFailureConditions.Count; loop12++)
     {
         _QuestStepFailureConditions[loop12] = new QuestStepFailureCondition();
         _QuestStepFailureConditions[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 8;
     serStepFailureConditions = new SerializeData();
     serStepFailureConditions.FileRead(stream, stream.Position);
     stream.Position = offset + 0;
     //still checking variablearrays
     QuestStepFailureConditions = new List<QuestStepFailureCondition>();
     for(int i = 0; i < (int)(serStepFailureConditions.Field1 / 548); i++)
     {
     stream.Position = serStepFailureConditions.Field0 + 16 + (548*i) ;
         QuestStepFailureCondition temp12_QuestStepFailureConditions;
         temp12_QuestStepFailureConditions = new QuestStepFailureCondition();
         temp12_QuestStepFailureConditions.FileRead(stream, stream.Position);
         _QuestStepFailureConditions.Add(temp12_QuestStepFailureConditions);
     }
 }