public override void Parse(GameBitBuffer buffer) { serQualityClasses = new SerializeData(); serQualityClasses.Parse(buffer); //still checking variablearrays this.QualityClasses = new List<QualityClass>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _QualityClasses.Count; loop12++) { _QualityClasses[loop12] = new QualityClass(); _QualityClasses[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serQualityClasses = new SerializeData(); serQualityClasses.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays QualityClasses = new List<QualityClass>(); for(int i = 0; i < (int)(serQualityClasses.Field1 / 352); i++) { stream.Position = serQualityClasses.Field0 + 16 + (352*i) ; QualityClass temp12_QualityClasses; temp12_QualityClasses = new QualityClass(); temp12_QualityClasses.FileRead(stream, stream.Position); _QualityClasses.Add(temp12_QualityClasses); } }