public override void Parse(GameBitBuffer buffer)
 {
     serQualityClasses = new SerializeData();
     serQualityClasses.Parse(buffer);
     //still checking variablearrays
     this.QualityClasses = new List<QualityClass>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _QualityClasses.Count; loop12++)
     {
         _QualityClasses[loop12] = new QualityClass();
         _QualityClasses[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serQualityClasses = new SerializeData();
     serQualityClasses.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     QualityClasses = new List<QualityClass>();
     for(int i = 0; i < (int)(serQualityClasses.Field1 / 352); i++)
     {
     stream.Position = serQualityClasses.Field0 + 16 + (352*i) ;
         QualityClass temp12_QualityClasses;
         temp12_QualityClasses = new QualityClass();
         temp12_QualityClasses.FileRead(stream, stream.Position);
         _QualityClasses.Add(temp12_QualityClasses);
     }
 }