public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); ActorID = buffer.ReadInt(32); Field2 = buffer.ReadInt(4); Field3 = buffer.ReadFloat32(); tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)]; for(int i = 0;i < _tAnim.Length;i++) { _tAnim[i] = new PlayAnimationMessageSpec(); _tAnim[i].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new RequiredMessageHeader(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 8; ActorID = stream.ReadValueS32(); stream.Position = offset + 12; _Field2 = stream.ReadValueS32(); stream.Position = offset + 16; Field3 = stream.ReadValueF32(); stream.Position = offset + 24; tAnim = new PlayAnimationMessageSpec[3]; for(int loop12=0; loop12 < 3; loop12++ ) { PlayAnimationMessageSpec temp12_tAnim; temp12_tAnim = new PlayAnimationMessageSpec(); temp12_tAnim.FileRead(stream, stream.Position); _tAnim[loop12] = temp12_tAnim; } }