public override void Parse(GameBitBuffer buffer) { Field0 = new SNOName(); Field0.Parse(buffer); Field1 = new PRTransform(); Field1.Parse(buffer); Field2 = new SceneSpecification(); Field2.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Scale = buffer.ReadFloat32(); Transform = new PRTransform(); Transform.Parse(buffer); WorldID = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new PRTransform(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); WorldID = buffer.ReadInt(32); SceneSpec = new SceneSpecification(); SceneSpec.Parse(buffer); ChunkID = buffer.ReadInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); ParentChunkID = buffer.ReadInt(32); SceneGroupSNO = buffer.ReadInt(32); arAppliedLabels = new int[buffer.ReadInt(9)]; for(int i = 0;i < _arAppliedLabels.Length;i++) _arAppliedLabels[i] = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = new PRTransform(); Field0.Parse(buffer); Field1 = new Vector3D(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Name = buffer.ReadCharArray(128); Type = buffer.ReadInt(32); PRTransform = new PRTransform(); PRTransform.Parse(buffer); Field3 = new SNOName(); Field3.Parse(buffer); serTagMap = new SerializeData(); serTagMap.Parse(buffer); TagMap = new DT_TAGMAP(); TagMap.Parse(buffer); Field6 = buffer.ReadInt(32); serMarkerLinks = new SerializeData(); serMarkerLinks.Parse(buffer); //still checking variablearrays this.MarkerLinks = new List<MarkerLink>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _MarkerLinks.Count; loop12++) { _MarkerLinks[loop12] = new MarkerLink(); _MarkerLinks[loop12].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); ChunkID = buffer.ReadInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); WorldID = buffer.ReadInt(32); MiniMapVisibility = buffer.ReadBool(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadInt(32); Field2 = new PRTransform(); Field2.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = new PRTransform(); Field5.Parse(buffer); Field6 = new Vector3D(); Field6.Parse(buffer); Field7 = new PRTransform(); Field7.Parse(buffer); Field8 = new PRTransform(); Field8.Parse(buffer); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadCharArray(64); }