public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = new SceneSpecification();
     Field2.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Scale = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     WorldID = buffer.ReadInt(32);
     SceneSpec = new SceneSpecification();
     SceneSpec.Parse(buffer);
     ChunkID = buffer.ReadInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     ParentChunkID = buffer.ReadInt(32);
     SceneGroupSNO = buffer.ReadInt(32);
     arAppliedLabels = new int[buffer.ReadInt(9)];
     for(int i = 0;i < _arAppliedLabels.Length;i++) _arAppliedLabels[i] = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new PRTransform();
     Field0.Parse(buffer);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Name = buffer.ReadCharArray(128);
     Type = buffer.ReadInt(32);
     PRTransform = new PRTransform();
     PRTransform.Parse(buffer);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     serTagMap = new SerializeData();
     serTagMap.Parse(buffer);
     TagMap = new DT_TAGMAP();
     TagMap.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     serMarkerLinks = new SerializeData();
     serMarkerLinks.Parse(buffer);
     //still checking variablearrays
     this.MarkerLinks = new List<MarkerLink>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MarkerLinks.Count; loop12++)
     {
         _MarkerLinks[loop12] = new MarkerLink();
         _MarkerLinks[loop12].Parse(buffer);
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ChunkID = buffer.ReadInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadInt(32);
     MiniMapVisibility = buffer.ReadBool();
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = new PRTransform();
     Field5.Parse(buffer);
     Field6 = new Vector3D();
     Field6.Parse(buffer);
     Field7 = new PRTransform();
     Field7.Parse(buffer);
     Field8 = new PRTransform();
     Field8.Parse(buffer);
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadCharArray(64);
 }