public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); SNOAppearance = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); serPermutations = new SerializeData(); serPermutations.Parse(buffer); //still checking variablearrays this.Permutations = new List<AnimPermutation>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Permutations.Count; loop12++) { _Permutations[loop12] = new AnimPermutation(); _Permutations[loop12].Parse(buffer); } Field6 = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadValueS32(); stream.Position = offset + 16; Field1 = stream.ReadValueS32(); stream.Position = offset + 20; SNOAppearance = stream.ReadValueS32(); stream.Position = offset + 32; Field3 = stream.ReadValueS32(); stream.Position = offset + 24; serPermutations = new SerializeData(); serPermutations.FileRead(stream, stream.Position); stream.Position = offset + 40; //still checking variablearrays Permutations = new List<AnimPermutation>(); for(int i = 0; i < (int)(serPermutations.Field1 / 920); i++) { stream.Position = serPermutations.Field0 + 16 + (920*i) ; AnimPermutation temp12_Permutations; temp12_Permutations = new AnimPermutation(); temp12_Permutations.FileRead(stream, stream.Position); _Permutations.Add(temp12_Permutations); } stream.Position = offset + 48; Field6 = stream.ReadValueS32(); }