public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     SNOAppearance = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     serPermutations = new SerializeData();
     serPermutations.Parse(buffer);
     //still checking variablearrays
     this.Permutations = new List<AnimPermutation>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Permutations.Count; loop12++)
     {
         _Permutations[loop12] = new AnimPermutation();
         _Permutations[loop12].Parse(buffer);
     }
     Field6 = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 20;
     SNOAppearance = stream.ReadValueS32();
     stream.Position = offset + 32;
     Field3 = stream.ReadValueS32();
     stream.Position = offset + 24;
     serPermutations = new SerializeData();
     serPermutations.FileRead(stream, stream.Position);
     stream.Position = offset + 40;
     //still checking variablearrays
     Permutations = new List<AnimPermutation>();
     for(int i = 0; i < (int)(serPermutations.Field1 / 920); i++)
     {
     stream.Position = serPermutations.Field0 + 16 + (920*i) ;
         AnimPermutation temp12_Permutations;
         temp12_Permutations = new AnimPermutation();
         temp12_Permutations.FileRead(stream, stream.Position);
         _Permutations.Add(temp12_Permutations);
     }
     stream.Position = offset + 48;
     Field6 = stream.ReadValueS32();
 }