public override void Parse(GameBitBuffer buffer) { Field0 = new AccelVector3D(); Field0.Parse(buffer); Field1 = new AccelVector3D(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new AccelVector3D(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 12; Field1 = new AccelVector3D(); Field1.FileRead(stream, stream.Position); stream.Position = offset + 24; Field2 = stream.ReadValueF32(); }