public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new AccelVector3D();
     Field0.Parse(buffer);
     Field1 = new AccelVector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new AccelVector3D();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 12;
     Field1 = new AccelVector3D();
     Field1.FileRead(stream, stream.Position);
     stream.Position = offset + 24;
     Field2 = stream.ReadValueF32();
 }