public bool EpsilonEqual(Frame3f f2, float epsilon) { return(origin.EpsilonEqual(f2.origin, epsilon) && rotation.EpsilonEqual(f2.rotation, epsilon)); }
public bool EpsilonEqual(Matrix3f m2, float epsilon) { return(Row0.EpsilonEqual(m2.Row0, epsilon) && Row1.EpsilonEqual(m2.Row1, epsilon) && Row2.EpsilonEqual(m2.Row2, epsilon)); }