public World createWorld() { return(TerrainLoader.loadWorld( (Bitmap)previewBox.Image, new Size(int.Parse(sizeX.Text), int.Parse(sizeY.Text)), int.Parse(sizeZ.Text), int.Parse(water.Text))); }
public override World createNewGame() { using (Bitmap bmp = new Bitmap(imageFileName)) { return(TerrainLoader.loadWorld( bmp, new Size(size.x, size.y), height, waterLevel)); } }