MakeMessage() 정적인 개인적인 메소드

static private MakeMessage ( [ message ) : Packet
message [
리턴 Packet
예제 #1
0
        // Remove player from the list, and notify remaining players
        public void UnregisterPlayer(Player player)
        {
            if (player == null)
            {
                log.Log("World.UnregisterPlayer: Trying to unregister a non-existent (null) player.", LogType.Debug);
                return;
            }

            lock ( playerListLock ) {
                if (players[player.id] == player)
                {
                    log.Log("{0} left the server.", LogType.UserActivity, player.name);
                    db.ProcessLogout(player);
                    db.Save();
                    players[player.id] = null;
                    playerCount--;
                    SendToAll(PacketWriter.MakeRemoveEntity(player.id), null);
                    SendToAll(PacketWriter.MakeMessage(Color.Sys + player.name + " left the server."), null);
                    UpdatePlayerList();
                }
                else
                {
                    log.Log("World.UnregisterPlayer: Trying to unregister a non-existent (unknown id) player.", LogType.Warning);
                }
            }
        }
예제 #2
0
 void Freeze(Player player, Command cmd)
 {
     if (player.Can(Permissions.Freeze))
     {
         string name   = cmd.Next();
         Player target = world.FindPlayer(name);
         if (target != null)
         {
             if (!target.isFrozen)
             {
                 world.SendToAll(PacketWriter.MakeMessage(Color.Yellow + target.name + " has been frozen by " + player.name), null);
                 target.isFrozen = true;
             }
             else
             {
                 player.Message(target.name + " is already frozen.");
             }
         }
         else
         {
             world.NoPlayerMessage(player, name);
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
예제 #3
0
        void Roll(Player player, Command cmd)
        {
            Random rand = new Random();
            int    min = 1, max = 100, num, t1, t2;

            if (cmd.NextInt(out t1))
            {
                if (cmd.NextInt(out t2))
                {
                    if (t2 >= t1)
                    {
                        min = t1;
                        max = t2;
                    }
                }
                else if (t1 >= 1)
                {
                    max = t1;
                }
            }
            num = rand.Next(min, max + 1);
            string msg = Color.Silver + player.name + " rolled " + num + " (" + min + "..." + max + ")";

            world.log.LogConsole(msg);
            world.SendToAll(PacketWriter.MakeMessage(msg), null);
        }
예제 #4
0
 void Unfreeze(Player player, Command cmd)
 {
     if (player.Can(Permissions.Freeze))
     {
         string name   = cmd.Next();
         Player target = world.FindPlayer(name);
         if (target != null)
         {
             if (target.isFrozen)
             {
                 world.SendToAll(PacketWriter.MakeMessage(Color.Yellow + target.name + " is no longer frozen."), null);
                 target.isFrozen = false;
             }
             else
             {
                 player.Message(target.name + " is currently not frozen.");
             }
         }
         else
         {
             world.NoPlayerMessage(player, name);
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
예제 #5
0
 void Unlock(Player player, Command cmd)
 {
     if (!player.Can(Permissions.Lock))
     {
         world.NoAccessMessage(player);
         return;
     }
     world.SendToAll(PacketWriter.MakeMessage(Color.Red + "Lockdown has ended."), null);
     world.EndLockDown();
 }
예제 #6
0
 void Lock(Player player, Command cmd)
 {
     if (!player.Can(Permissions.Lock))
     {
         world.NoAccessMessage(player);
         return;
     }
     world.SendToAll(PacketWriter.MakeMessage(Color.Red + "Server is now on lockdown!"), null);
     world.BeginLockDown();
 }
예제 #7
0
 // Queues a system message
 public void Message(string message)
 {
     if (session == null)
     {
         world.log.LogConsole(message);
     }
     else
     {
         Send(PacketWriter.MakeMessage(Color.Sys + message));
     }
 }
예제 #8
0
 // Queues a system message with a custom color
 public void Message(string color, string message)
 {
     if (session == null)
     {
         world.log.LogConsole(message);
     }
     else
     {
         session.Send(PacketWriter.MakeMessage(color + message));
     }
 }
예제 #9
0
파일: Map.cs 프로젝트: TheDireMaster/fCraft
        public void ProcessUpdates()
        {
            int         packetsSent         = 0;
            int         maxPacketsPerUpdate = world.server.CalculateMaxPacketsPerUpdate();
            BlockUpdate update;

            while (updates.Count > 0 && packetsSent < maxPacketsPerUpdate)
            {
                lock ( queueLock ) {
                    update = updates.Dequeue();
                }
                changesSinceSave++;
                changesSinceBackup++;
                SetBlock(update.x, update.y, update.h, update.type);
                world.SendToAll(PacketWriter.MakeSetBlock(update.x, update.y, update.h, update.type), update.origin, false);
                if (update.origin != null)
                {
                    update.origin.info.ProcessBlockBuild(update.type);
                }
                packetsSent++;
            }

            if (world.loadSendingInProgress)
            {
                if (packetsSent < maxPacketsPerUpdate)
                {
                    GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
                    GC.WaitForPendingFinalizers();
                    world.SendToAll(PacketWriter.MakeMessage(Color.Red + "Map load complete."), null);
                    world.log.Log("Load command finished succesfully.", LogType.SystemActivity);
                    world.loadSendingInProgress = false;
                    world.EndLockDown();
                }
                else
                {
                    if (!world.loadProgressReported && world.completedBlockUpdates / (float)world.totalBlockUpdates > 0.5f)
                    {
                        world.SendToAll(PacketWriter.MakeMessage(Color.Red + "Map loading: 50%"), null);
                        world.loadProgressReported = true;
                    }
                    world.completedBlockUpdates += packetsSent;
                }
            }
        }
예제 #10
0
 void Say(Player player, Command cmd)
 {
     if (player.Can(Permissions.Say))
     {
         string msg = cmd.NextAll();
         if (msg != null && msg.Trim().Length > 0)
         {
             world.SendToAll(PacketWriter.MakeMessage(Color.Say + msg.Trim()), null);
         }
         else
         {
             player.Message("Usage: " + Color.Help + "/say message");
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
예제 #11
0
 void Hide(Player player, Command cmd)
 {
     if (player.Can(Permissions.Hide))
     {
         if (!player.isHidden)
         {
             world.SendToAll(PacketWriter.MakeRemoveEntity(player.id), null);
             world.SendToAll(PacketWriter.MakeMessage(Color.Sys + player.name + " left the server."), null);
             player.isHidden = true;
             player.Message(Color.Gray, "You are now hidden.");
         }
         else
         {
             player.Message("You are already hidden.");
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
예제 #12
0
 // Kick a player. One argument (mandatory) - player name (can be partial).
 void Kick(Player player, Command cmd)
 {
     if (player.Can(Permissions.Kick))
     {
         string name = cmd.Next();
         if (name != null)
         {
             string msg      = cmd.NextAll();
             Player offender = world.FindPlayer(name);
             if (offender != null)
             {
                 world.SendToAll(PacketWriter.MakeMessage(
                                     Color.Red + offender.name + " was kicked by " + player.name), offender);
                 if (msg != null && msg != "")
                 {
                     world.log.Log("{0} was kicked by {1}. Message: {2}", LogType.UserActivity, offender.name, player.name, msg);
                     offender.session.Kick("Kicked by " + player.name + ": " + msg);
                 }
                 else
                 {
                     world.log.Log("{0} was kicked by {1}", LogType.UserActivity, offender.name, player.name);
                     offender.session.Kick("You have been kicked by " + player.name);
                 }
             }
             else
             {
                 world.NoPlayerMessage(player, name);
             }
         }
         else
         {
             player.Message("Usage: " + Color.Help + "/kick PlayerName [Message]" +
                            Color.Sys + " or " + Color.Help + "/k PlayerName [Message]");
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
예제 #13
0
 public void SendToAll(string message, string prefix, Player except, bool isHighPriority)
 {
     if (message.Length <= 64)
     {
         SendToAll(PacketWriter.MakeMessage(message), except, isHighPriority);
     }
     else
     {
         string[] words = message.Split(' ');
         int      ll = 0, j = 0;
         bool     first = true;
         for (int i = 0; i < words.Length; i++)
         {
             if (ll + words[i].Length > 64)
             {
                 if (first)
                 {
                     SendToAll(PacketWriter.MakeMessage(String.Join(" ", words, j, i - j - 1)), null, isHighPriority);
                     first = false;
                 }
                 else
                 {
                     SendToAll(PacketWriter.MakeMessage(prefix + String.Join(" ", words, j, i - j - 1)), null, isHighPriority);
                 }
                 j  = i;
                 ll = prefix.Length;
                 i--;
             }
             else
             {
                 ll += words[i].Length + 1;
             }
         }
         if (ll != prefix.Length)
         {
         }
     }
 }
예제 #14
0
 void Unhide(Player player, Command cmd)
 {
     if (player.Can(Permissions.Hide))
     {
         if (player.isHidden)
         {
             world.SendToAll(PacketWriter.MakeAddEntity(player, player.pos), player);
             world.SendToAll(PacketWriter.MakeMessage(Color.Sys + player.name + " (" + player.info.playerClass.color +
                                                      player.info.playerClass.name + Color.Sys + ") has joined the server."),
                             player);
             player.isHidden = false;
             player.Message(Color.Gray, "You are no longer hidden.");
         }
         else
         {
             player.Message("You are not currently hidden.");
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
예제 #15
0
        // Parses message incoming from the player
        public void ParseMessage(string message, bool fromConsole)
        {
            if (DateTime.Now < mutedUntil)
            {
                return;
            }
            switch (Commands.GetMessageType(message))
            {
            case MessageType.Chat:
                if (CheckChatSpam())
                {
                    return;
                }
                info.linesWritten++;
                string displayedName = nick;
                if (world.config.GetBool("ClassPrefixesInChat"))
                {
                    displayedName = info.playerClass.prefix + displayedName;
                }
                if (world.config.GetBool("ClassColorsInChat") && info.playerClass.color != "" && info.playerClass.color != Color.White)
                {
                    displayedName = info.playerClass.color + displayedName + Color.White;
                }
                world.SendToAll(PacketWriter.MakeMessage(displayedName + ": " + message), null);
                world.log.Log("{0}: {1}", LogType.Chat, name, message);
                break;

            case MessageType.Command:
                world.log.Log("{0}: {1}", LogType.UserCommand, name, message);
                world.cmd.ParseCommand(this, message, fromConsole);
                break;

            case MessageType.PrivateChat:
                if (CheckChatSpam())
                {
                    return;
                }
                string otherPlayerName = message.Substring(1, message.IndexOf(' ') - 1);
                Player otherPlayer     = world.FindPlayer(otherPlayerName);
                if (otherPlayer != null)
                {
                    world.log.Log("{0} to {1}: {2}", LogType.Chat, name, otherPlayer.name, message);
                    otherPlayer.Send(PacketWriter.MakeMessage(Color.Gray + "from " + name + ": " + message.Substring(message.IndexOf(' ') + 1)));
                    Send(PacketWriter.MakeMessage(Color.Gray + "to " + otherPlayer.name + ": " + message.Substring(message.IndexOf(' ') + 1)));
                }
                else
                {
                    world.NoPlayerMessage(this, otherPlayerName);
                }
                break;

            case MessageType.ClassChat:
                if (CheckChatSpam())
                {
                    return;
                }
                string      className   = message.Substring(2, message.IndexOf(' ') - 2);
                PlayerClass playerClass = world.classes.FindClass(className);
                if (playerClass != null)
                {
                    world.log.Log("{0} to {1}: {2}", LogType.ClassChat, name, playerClass.name, message);
                    Packet classMsg = PacketWriter.MakeMessage(Color.Gray + "[" + playerClass.color + playerClass.name + Color.Gray + "]" + name + ": " + message.Substring(message.IndexOf(' ') + 1));
                    world.SendToClass(classMsg, playerClass);
                    if (info.playerClass != playerClass)
                    {
                        Send(classMsg);
                    }
                }
                else
                {
                    Message("No such class: \"" + className.Substring(1) + "\"");
                }
                break;
            }
        }
예제 #16
0
        // === Messaging ======================================================

        // Broadcast
        public void SendToAll(string message, Player except)
        {
            SendToAll(PacketWriter.MakeMessage(message), except, true);
        }
예제 #17
0
        // login logic
        void LoginSequence()
        {
            byte opcode = reader.ReadByte();

            if (opcode != (byte)InputCodes.Handshake)
            {
                world.log.Log("Session.LoginSequence: Unexpected opcode in the first packet: {0}.", LogType.Error, opcode);
                KickNow("Unexpected handshake message - possible protocol mismatch!");
                return;
            }

            // check protocol version
            int clientProtocolVersion = reader.ReadByte();

            if (clientProtocolVersion != Config.ProtocolVersion)
            {
                world.log.Log("Session.LoginSequence: Wrong protocol version: {0}.", LogType.Error, clientProtocolVersion);
                KickNow("Incompatible protocol version!");
                return;
            }

            // check name for nonstandard characters
            string playerName       = ReadString();
            string verificationCode = ReadString();

            reader.ReadByte(); // unused

            if (!Player.IsValidName(playerName))
            {
                world.log.Log("Session.LoginSequence: Unacceptible player name: {0} ({1})", LogType.SuspiciousActivity, playerName, GetIP().ToString());
                KickNow("Invalid characters in player name!");
                return;
            }

            // check if player is banned
            player = new Player(world, playerName, this, world.map.spawn);
            if (player.info.banned)
            {
                player.info.ProcessFailedLogin(player);
                world.log.Log("Banned player {0} tried to log in.", LogType.SuspiciousActivity, player.name);
                world.SendToAll(PacketWriter.MakeMessage(Color.Sys + "Banned player " + player.name + " tried to log in."), player);
                KickNow("You were banned by " + player.info.bannedBy + " " + DateTime.Now.Subtract(player.info.banDate).Days + " days ago.");
                return;
            }

            // check if player's IP is banned
            IPBanInfo IPBanInfo = world.bans.Get(GetIP());

            if (IPBanInfo != null)
            {
                player.info.ProcessFailedLogin(player);
                IPBanInfo.ProcessAttempt(player);
                world.log.Log("{0} tried to log in from a banned IP.", LogType.SuspiciousActivity, player.name);
                world.SendToAll(PacketWriter.MakeMessage(Color.Sys + player.name + " tried to log in from a banned IP."), null);
                KickNow("Your IP was banned by " + IPBanInfo.bannedBy + " " + DateTime.Now.Subtract(IPBanInfo.banDate).Days + " days ago.");
                return;
            }

            // verify name
            if (!world.server.VerifyName(player.name, verificationCode))
            {
                string standardMessage = String.Format("Session.LoginSequence: Could not verify player name for {0} ({1}).",
                                                       player.name, GetIP());
                if (player.info.timesVisited == 1 || player.info.lastIP.ToString() != GetIP().ToString())
                {
                    switch (world.config.GetString("VerifyNames"))
                    {
                    case "Always":
                    case "Balanced":
                        player.info.ProcessFailedLogin(player);
                        world.log.Log("{0} IP did not match. Player was kicked.", LogType.SuspiciousActivity, standardMessage);
                        KickNow("Could not verify player name!");
                        return;

                    case "Never":
                        world.log.Log("{0} IP did not match. Player was allowed in anyway because VerifyNames is set to Never.",
                                      LogType.SuspiciousActivity,
                                      standardMessage);
                        Send(PacketWriter.MakeMessage(Color.Red + "Your name could not be verified."));
                        world.SendToAll(PacketWriter.MakeMessage(Color.Red + "Name and IP of " + player.name + " could not be verified!"), player);
                        break;
                    }
                }
                else
                {
                    switch (world.config.GetString("VerifyNames"))
                    {
                    case "Always":
                        player.info.ProcessFailedLogin(player);
                        world.log.Log("{0} IP matched previous records for that name. " +
                                      "Player was kicked anyway because VerifyNames is set to Always.", LogType.SuspiciousActivity,
                                      standardMessage);
                        KickNow("Could not verify player name!");
                        return;

                    case "Balanced":
                    case "Never":
                        world.log.Log("{0} IP matched previous records for that name. Player was allowed in.", LogType.SuspiciousActivity,
                                      standardMessage);
                        Send(PacketWriter.MakeMessage(Color.Red + "Your name could not be verified."));
                        if (world.config.GetBool("AnnounceUnverifiedNames"))
                        {
                            world.SendToAll(PacketWriter.MakeMessage(Color.Red + "Name of " + player.name +
                                                                     " could not be verified, but IP matches."), player);
                        }
                        break;
                    }
                }
            }

            // check if another player with the same name is on
            Player potentialClone = world.FindPlayer(player.name);

            if (potentialClone != null)
            {
                player.info.ProcessFailedLogin(player);
                world.log.Log("Session.LoginSequence: Player {0} tried to log in from two computers at once.", LogType.SuspiciousActivity, player.name);
                potentialClone.Message("Warning: someone just attempted to log in using your name.");
                KickNow("Already connected form elsewhere!");
                return;
            }

            potentialClone = world.FindPlayer(GetIP());
            if (potentialClone != null)
            {
                player.info.ProcessFailedLogin(player);
                world.log.Log("Session.LoginSequence: Player {0} tried to log in from same IP ({1}) as {2}.", LogType.SuspiciousActivity,
                              player.name, GetIP().ToString(), potentialClone.name);
                potentialClone.Message("Warning: someone just attempted to log in using your IP.");
                KickNow("Only one connection per IP allowed!");
                return;
            }

            // Register player for future block updates
            if (!world.RegisterPlayer(player))
            {
                KickNow("Sorry, server is full.");
                return;
            }

            player.info.ProcessLogin(player);

            // Player is now authenticated. Send server info.
            writer.Write(PacketWriter.MakeHandshake(world, player));

            // Start sending over the level copy
            writer.WriteLevelBegin();
            byte[] buffer    = new byte[1024];
            int    bytesSent = 0;

            // Fetch compressed map copy
            byte[] blockData;
            using (MemoryStream stream = new MemoryStream()) {
                world.map.GetCompressedCopy(stream, true);
                blockData = stream.ToArray();
            }
            world.log.Log("Session.LoginSequence: Sending compressed level copy ({0} bytes) to {1}.", LogType.Debug,
                          blockData.Length, player.name);

            while (bytesSent < blockData.Length)
            {
                int chunkSize = blockData.Length - bytesSent;
                if (chunkSize > 1024)
                {
                    chunkSize = 1024;
                }
                Array.Copy(blockData, bytesSent, buffer, 0, chunkSize);
                byte progress = (byte)(100 * bytesSent / blockData.Length);

                // write in chunks of 1024 bytes or less
                writer.WriteLevelChunk(buffer, chunkSize, progress);
                bytesSent += chunkSize;
            }

            // Done sending over level copy
            writer.Write(PacketWriter.MakeLevelEnd(world.map));

            // Send playerlist and add player himself
            writer.WriteAddEntity(255, player.name, player.pos);
            world.SendPlayerList(player);

            // Reveal newcommer to existing players
            world.log.Log("{0} ({1}) has joined the server.", LogType.UserActivity, player.name, player.info.playerClass.name);
            world.SendToAll(PacketWriter.MakeAddEntity(player, player.pos), player);
            world.SendToAll(PacketWriter.MakeMessage(Color.Sys + player.name + " (" + player.info.playerClass.color +
                                                     player.info.playerClass.name + Color.Sys + ") has joined the server."),
                            player);

            // Welcome message
            if (player.info.timesVisited > 1)
            {
                player.Message("Welcome back to " + world.config.GetString("ServerName"));
            }
            else
            {
                player.Message("Welcome to " + world.config.GetString("ServerName"));
            }

            player.Message("Your player class is " + player.info.playerClass.color + player.info.playerClass.name + Color.Sys +
                           ". Type /help for details.");

            if (world.config.GetBool("LowLatencyMode"))
            {
                client.NoDelay = true;
            }

            // Done.
            world.log.Log("Session.LoginSequence: {0} is now ready.", LogType.Debug,
                          player.name);
            GC.Collect();
        }
예제 #18
0
        void DoBan(Player player, Command cmd, bool banIP, bool banAll, bool unban)
        {
            if (!banAll && !banIP && player.Can(Permissions.Ban) ||
                !banAll && player.Can(Permissions.BanIP) ||
                player.Can(Permissions.BanAll))
            {
                string     arg    = cmd.Next();
                string     reason = cmd.NextAll();
                IPAddress  address;
                Player     offender = world.FindPlayer(arg);
                PlayerInfo info     = world.db.FindPlayerInfoExact(arg);

                // ban by IP address
                if (banIP && IPAddress.TryParse(arg, out address))
                {
                    if (banIP)
                    {
                        DoIPBan(player, address, reason, null, banAll, unban);
                    }

                    // ban online players
                }
                else if (!unban && offender != null)
                {
                    address = offender.info.lastIP;
                    if (banIP)
                    {
                        DoIPBan(player, address, reason, offender.name, banAll, unban);
                    }
                    if (unban)
                    {
                        if (offender.info.ProcessUnBan(player.name, reason))
                        {
                            world.log.Log("{0} was unbanned by {1}.", LogType.UserActivity, offender.info.name, player.name);
                            world.SendToAll(PacketWriter.MakeMessage(Color.Red + offender.name + " was unbanned by " + player.name), offender);
                        }
                        else
                        {
                            player.Message(offender.name + " is not currently banned.");
                        }
                    }
                    else
                    {
                        if (offender.info.ProcessBan(player.name, reason))
                        {
                            world.log.Log("{0} was banned by {1}.", LogType.UserActivity, offender.info.name, player.name);
                            world.SendToAll(PacketWriter.MakeMessage(Color.Red + offender.name + " was banned by " + player.name), offender);
                            offender.session.Kick("You were banned by " + player.name + "!");
                        }
                        else
                        {
                            player.Message(offender.name + " is already banned.");
                        }
                    }

                    // ban offline players
                }
                else if (info != null)
                {
                    address = info.lastIP;
                    if (banIP)
                    {
                        DoIPBan(player, address, reason, info.name, banAll, unban);
                    }
                    if (unban)
                    {
                        if (info.ProcessUnBan(player.name, reason))
                        {
                            world.log.Log("{0} (offline) was unbanned by {1}", LogType.UserActivity, info.name, player.name);
                            world.SendToAll(PacketWriter.MakeMessage(Color.Red + info.name + " (offline) was unbanned by " + player.name), null);
                        }
                        else
                        {
                            player.Message(info.name + " (offline) is not currenty banned.");
                        }
                    }
                    else
                    {
                        if (info.ProcessBan(player.name, reason))
                        {
                            world.log.Log("{0} (offline) was banned by {1}.", LogType.UserActivity, info.name, player.name);
                            world.SendToAll(PacketWriter.MakeMessage(Color.Red + info.name + " (offline) was banned by " + player.name), null);
                        }
                        else
                        {
                            player.Message(info.name + " (offline) is already banned.");
                        }
                    }
                }
                else
                {
                    world.NoPlayerMessage(player, arg);
                }
            }
            else
            {
                world.NoAccessMessage(player);
            }
        }