internal void SendAllMapWeather() { Packet packet = PacketWriter.MakeEnvWeatherAppearance((byte)WeatherCC); foreach (Player p in Players.Where(p => p.SupportsEnvWeatherType)) { p.Send(packet); } }
internal void SendAllMapWeather() { Packet packet = PacketWriter.MakeEnvWeatherAppearance((byte)WeatherCC); foreach (Player p in Players.Where(p => p.usesCPE)) p.Send(packet); }