public override void Setup() { planeGO = GameObjectFactory.CreateMeshGO("section_plane", UnityUtil.GetTwoSidedPlaneMesh(), false); planeMaterial = MaterialF(); planeGO.SetMaterial(planeMaterial); planeMaterial.color = ColorF(); MaterialUtil.DisableShadows(planeGO); //planeGO.SetLayer(FPlatform.WidgetOverlayLayer); }