Example #1
0
 public override void Setup()
 {
     planeGO       = GameObjectFactory.CreateMeshGO("section_plane", UnityUtil.GetTwoSidedPlaneMesh(), false);
     planeMaterial = MaterialF();
     planeGO.SetMaterial(planeMaterial);
     planeMaterial.color = ColorF();
     MaterialUtil.DisableShadows(planeGO);
     //planeGO.SetLayer(FPlatform.WidgetOverlayLayer);
 }