예제 #1
0
 void Awake()
 {
     // load shaders
     DepthTestedMaterial = MaterialUtil.SafeLoadMaterial("StandardMaterials/line_shaders/gl_line_depth_test");
     OverlayMaterial     = MaterialUtil.SafeLoadMaterial("StandardMaterials/line_shaders/gl_line_no_depth_test");
 }