void Awake() { // load shaders DepthTestedMaterial = MaterialUtil.SafeLoadMaterial("StandardMaterials/line_shaders/gl_line_depth_test"); OverlayMaterial = MaterialUtil.SafeLoadMaterial("StandardMaterials/line_shaders/gl_line_no_depth_test"); }
void Awake() { // load shaders DepthTestedMaterial = MaterialUtil.SafeLoadMaterial("StandardMaterials/line_shaders/gl_line_depth_test"); OverlayMaterial = MaterialUtil.SafeLoadMaterial("StandardMaterials/line_shaders/gl_line_no_depth_test"); }