public static void AppendMeshSO(DMeshSO appendTo, DMeshSO append) { FScene scene = appendTo.GetScene(); if (scene.IsSelected(appendTo)) { scene.Deselect(appendTo); } if (scene.IsSelected(append)) { scene.Deselect(append); } Frame3f f1 = appendTo.GetLocalFrame(CoordSpace.ObjectCoords); Vector3f scale1 = appendTo.GetLocalScale(); Frame3f f2 = append.GetLocalFrame(CoordSpace.ObjectCoords); Vector3f scale2 = append.GetLocalScale(); DMesh3 mesh1 = appendTo.Mesh; DMesh3 mesh2 = append.Mesh; foreach (int vid in mesh2.VertexIndices()) { // convert point in mesh2 to scene coords Vector3f v2 = (Vector3f)mesh2.GetVertex(vid); v2 *= scale2; Vector3f v2s = f2.FromFrameP(v2); // transfer that scene coord into local coords of mesh1 Vector3f v2in1 = f1.ToFrameP(v2s); v2in1 /= scale1; mesh2.SetVertex(vid, v2in1); if (mesh1.HasVertexNormals && mesh2.HasVertexNormals) { Vector3f n = mesh2.GetVertexNormal(vid); Vector3f ns = f2.FromFrameV(n); Vector3f ns2 = f1.ToFrameV(ns); mesh2.SetVertexNormal(vid, ns2); } } MeshEditor editor = new MeshEditor(mesh1); editor.AppendMesh(mesh2); appendTo.NotifyMeshEdited(); // [TODO] change record! scene.RemoveSceneObject(append, false); }