public static void EmitDMeshSO(SceneSerializer s, IOutputStream o, DMeshSO so)
        {
            SceneSerializer.EmitOptions opt = s.CurrentOptions;

            o.AddAttribute(IOStrings.ASOName, so.Name);
            o.AddAttribute(IOStrings.ASOUuid, so.UUID);
            s.EmitTransform(o, so);
            s.EmitMaterial(o, so.GetAssignedSOMaterial());
            //s.EmitDMeshBinary(so.Mesh, o);
            if (opt.MinimalMeshStorage)
            {
                s.EmitDMeshCompressed_Minimal(so.Mesh, o);
            }
            else
            {
                s.EmitDMeshCompressed(so.Mesh, o);
            }
        }