public static Offset <FActor> CreateFActor(FlatBufferBuilder builder, StringOffset actor_nameOffset = default(StringOffset), bool alive = false, VectorOffset actuatorsOffset = default(VectorOffset)) { builder.StartObject(3); FActor.AddActuators(builder, actuatorsOffset); FActor.AddActorName(builder, actor_nameOffset); FActor.AddAlive(builder, alive); return(FActor.EndFActor(builder)); }
public static FActor GetRootAsFActor(ByteBuffer _bb, FActor obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public FActor?ActorsByKey(string key) { int o = this.__p.__offset(8); return(o != 0 ? FActor.__lookup_by_key(this.__p.__vector(o), key, this.__p.bb) : null); }