public static Offset <FActor> CreateFActor(FlatBufferBuilder builder,
                                            StringOffset actor_nameOffset = default(StringOffset),
                                            bool alive = false,
                                            VectorOffset actuatorsOffset = default(VectorOffset))
 {
     builder.StartObject(3);
     FActor.AddActuators(builder, actuatorsOffset);
     FActor.AddActorName(builder, actor_nameOffset);
     FActor.AddAlive(builder, alive);
     return(FActor.EndFActor(builder));
 }
 public static FActor GetRootAsFActor(ByteBuffer _bb, FActor obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
 public FActor?ActorsByKey(string key)
 {
     int o = this.__p.__offset(8); return(o != 0 ? FActor.__lookup_by_key(this.__p.__vector(o), key, this.__p.bb) : null);
 }