public static team init_infection() { var team_infection = new team() { team_Type = team_type.Infection, units = new List <unit> () }; team_infection.units.Add(new unit { count = 442, hit_points = 35928, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> (), damage = 149, dmg_Type = dmg_type.Bludgeoning, init = 11 }); team_infection.units.Add(new unit { count = 61, hit_points = 42443, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> () { dmg_type.Radiation }, damage = 1289, dmg_Type = dmg_type.Slashing, init = 7 }); team_infection.units.Add(new unit { count = 833, hit_points = 6874, weak_to = new List <dmg_type> () { dmg_type.Slashing }, immune_to = new List <dmg_type> (), damage = 14, dmg_Type = dmg_type.Bludgeoning, init = 15 }); team_infection.units.Add(new unit { count = 1832, hit_points = 61645, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> (), damage = 49, dmg_Type = dmg_type.Fire, init = 9 }); team_infection.units.Add(new unit { count = 487, hit_points = 26212, weak_to = new List <dmg_type> () { dmg_type.Fire }, immune_to = new List <dmg_type> (), damage = 107, dmg_Type = dmg_type.Bludgeoning, init = 16 }); team_infection.units.Add(new unit { count = 2537, hit_points = 18290, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> () { dmg_type.Cold, dmg_type.Slashing, dmg_type.Fire }, damage = 11, dmg_Type = dmg_type.Fire, init = 19 }); team_infection.units.Add(new unit { count = 141, hit_points = 14369, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> () { dmg_type.Bludgeoning }, damage = 178, dmg_Type = dmg_type.Radiation, init = 5 }); team_infection.units.Add(new unit { count = 3570, hit_points = 34371, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> (), damage = 18, dmg_Type = dmg_type.Radiation, init = 10 }); team_infection.units.Add(new unit { count = 5513, hit_points = 60180, weak_to = new List <dmg_type> () { dmg_type.Radiation, dmg_type.Fire }, immune_to = new List <dmg_type> (), damage = 16, dmg_Type = dmg_type.Slashing, init = 1 }); team_infection.units.Add(new unit { count = 2378, hit_points = 20731, weak_to = new List <dmg_type> () { dmg_type.Bludgeoning }, immune_to = new List <dmg_type> (), damage = 17, dmg_Type = dmg_type.Radiation, init = 18 }); return(team_infection); }
public static team init_immune() { var team_immune = new team() { team_Type = team_type.Immune, units = new List <unit> () }; team_immune.units.Add(new unit { count = 504, hit_points = 1697, weak_to = new List <dmg_type> () { dmg_type.Fire }, immune_to = new List <dmg_type> () { dmg_type.Slashing }, damage = 28, dmg_Type = dmg_type.Fire, init = 4 }); team_immune.units.Add(new unit { count = 7779, hit_points = 6919, weak_to = new List <dmg_type> () { dmg_type.Bludgeoning }, immune_to = new List <dmg_type> (), damage = 7, dmg_Type = dmg_type.Cold, init = 2 }); team_immune.units.Add(new unit { count = 7913, hit_points = 13214, weak_to = new List <dmg_type> () { dmg_type.Fire, dmg_type.Cold }, immune_to = new List <dmg_type> (), damage = 12, dmg_Type = dmg_type.Slashing, init = 14 }); team_immune.units.Add(new unit { count = 1898, hit_points = 3721, weak_to = new List <dmg_type> () { dmg_type.Bludgeoning }, immune_to = new List <dmg_type> (), damage = 16, dmg_Type = dmg_type.Cold, init = 20 }); team_immune.units.Add(new unit { count = 843, hit_points = 3657, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> () { dmg_type.Slashing }, damage = 41, dmg_Type = dmg_type.Cold, init = 17 }); team_immune.units.Add(new unit { count = 8433, hit_points = 3737, weak_to = new List <dmg_type> () { dmg_type.Bludgeoning }, immune_to = new List <dmg_type> () { dmg_type.Radiation }, damage = 3, dmg_Type = dmg_type.Bludgeoning, init = 8 }); team_immune.units.Add(new unit { count = 416, hit_points = 3760, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> () { dmg_type.Fire, dmg_type.Radiation }, damage = 64, dmg_Type = dmg_type.Radiation, init = 3 }); team_immune.units.Add(new unit { count = 5654, hit_points = 1858, weak_to = new List <dmg_type> () { dmg_type.Fire }, immune_to = new List <dmg_type> (), damage = 2, dmg_Type = dmg_type.Cold, init = 6 }); team_immune.units.Add(new unit { count = 2050, hit_points = 8329, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> () { dmg_type.Radiation, dmg_type.Cold }, damage = 36, dmg_Type = dmg_type.Radiation, init = 12 }); team_immune.units.Add(new unit { count = 4130, hit_points = 3560, weak_to = new List <dmg_type> (), immune_to = new List <dmg_type> (), damage = 8, dmg_Type = dmg_type.Bludgeoning, init = 13 }); return(team_immune); }