Esempio n. 1
0
        public static team init_infection()
        {
            var team_infection = new team()
            {
                team_Type = team_type.Infection,
                units     = new List <unit> ()
            };

            team_infection.units.Add(new unit {
                count      = 442,
                hit_points = 35928,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> (),
                damage     = 149,
                dmg_Type   = dmg_type.Bludgeoning,
                init       = 11
            });

            team_infection.units.Add(new unit {
                count      = 61,
                hit_points = 42443,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> ()
                {
                    dmg_type.Radiation
                },
                damage   = 1289,
                dmg_Type = dmg_type.Slashing,
                init     = 7
            });

            team_infection.units.Add(new unit {
                count      = 833,
                hit_points = 6874,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Slashing
                },
                immune_to = new List <dmg_type> (),
                damage    = 14,
                dmg_Type  = dmg_type.Bludgeoning,
                init      = 15
            });

            team_infection.units.Add(new unit {
                count      = 1832,
                hit_points = 61645,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> (),
                damage     = 49,
                dmg_Type   = dmg_type.Fire,
                init       = 9
            });

            team_infection.units.Add(new unit {
                count      = 487,
                hit_points = 26212,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Fire
                },
                immune_to = new List <dmg_type> (),
                damage    = 107,
                dmg_Type  = dmg_type.Bludgeoning,
                init      = 16
            });

            team_infection.units.Add(new unit {
                count      = 2537,
                hit_points = 18290,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> ()
                {
                    dmg_type.Cold, dmg_type.Slashing, dmg_type.Fire
                },
                damage   = 11,
                dmg_Type = dmg_type.Fire,
                init     = 19
            });

            team_infection.units.Add(new unit {
                count      = 141,
                hit_points = 14369,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> ()
                {
                    dmg_type.Bludgeoning
                },
                damage   = 178,
                dmg_Type = dmg_type.Radiation,
                init     = 5
            });

            team_infection.units.Add(new unit {
                count      = 3570,
                hit_points = 34371,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> (),
                damage     = 18,
                dmg_Type   = dmg_type.Radiation,
                init       = 10
            });

            team_infection.units.Add(new unit {
                count      = 5513,
                hit_points = 60180,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Radiation, dmg_type.Fire
                },
                immune_to = new List <dmg_type> (),
                damage    = 16,
                dmg_Type  = dmg_type.Slashing,
                init      = 1
            });

            team_infection.units.Add(new unit {
                count      = 2378,
                hit_points = 20731,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Bludgeoning
                },
                immune_to = new List <dmg_type> (),
                damage    = 17,
                dmg_Type  = dmg_type.Radiation,
                init      = 18
            });

            return(team_infection);
        }
Esempio n. 2
0
        public static team init_immune()
        {
            var team_immune = new team()
            {
                team_Type = team_type.Immune,
                units     = new List <unit> ()
            };

            team_immune.units.Add(new unit {
                count      = 504,
                hit_points = 1697,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Fire
                },
                immune_to = new List <dmg_type> ()
                {
                    dmg_type.Slashing
                },
                damage   = 28,
                dmg_Type = dmg_type.Fire,
                init     = 4
            });

            team_immune.units.Add(new unit {
                count      = 7779,
                hit_points = 6919,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Bludgeoning
                },
                immune_to = new List <dmg_type> (),
                damage    = 7,
                dmg_Type  = dmg_type.Cold,
                init      = 2
            });

            team_immune.units.Add(new unit {
                count      = 7913,
                hit_points = 13214,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Fire, dmg_type.Cold
                },
                immune_to = new List <dmg_type> (),
                damage    = 12,
                dmg_Type  = dmg_type.Slashing,
                init      = 14
            });

            team_immune.units.Add(new unit {
                count      = 1898,
                hit_points = 3721,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Bludgeoning
                },
                immune_to = new List <dmg_type> (),
                damage    = 16,
                dmg_Type  = dmg_type.Cold,
                init      = 20
            });

            team_immune.units.Add(new unit {
                count      = 843,
                hit_points = 3657,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> ()
                {
                    dmg_type.Slashing
                },
                damage   = 41,
                dmg_Type = dmg_type.Cold,
                init     = 17
            });

            team_immune.units.Add(new unit {
                count      = 8433,
                hit_points = 3737,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Bludgeoning
                },
                immune_to = new List <dmg_type> ()
                {
                    dmg_type.Radiation
                },
                damage   = 3,
                dmg_Type = dmg_type.Bludgeoning,
                init     = 8
            });

            team_immune.units.Add(new unit {
                count      = 416,
                hit_points = 3760,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> ()
                {
                    dmg_type.Fire, dmg_type.Radiation
                },
                damage   = 64,
                dmg_Type = dmg_type.Radiation,
                init     = 3
            });

            team_immune.units.Add(new unit {
                count      = 5654,
                hit_points = 1858,
                weak_to    = new List <dmg_type> ()
                {
                    dmg_type.Fire
                },
                immune_to = new List <dmg_type> (),
                damage    = 2,
                dmg_Type  = dmg_type.Cold,
                init      = 6
            });

            team_immune.units.Add(new unit {
                count      = 2050,
                hit_points = 8329,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> ()
                {
                    dmg_type.Radiation, dmg_type.Cold
                },
                damage   = 36,
                dmg_Type = dmg_type.Radiation,
                init     = 12
            });

            team_immune.units.Add(new unit {
                count      = 4130,
                hit_points = 3560,
                weak_to    = new List <dmg_type> (),
                immune_to  = new List <dmg_type> (),
                damage     = 8,
                dmg_Type   = dmg_type.Bludgeoning,
                init       = 13
            });

            return(team_immune);
        }