public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); IList <Item> Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet //new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} }; var app = new GildedRose(Items); for (var i = 0; i < 31; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < Items.Count; j++) { System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality); } Console.WriteLine(""); app.UpdateQuality_Old(); } }
public void DecreaseQualityByDecrement_Old(string itemName, int decrement) { var gildedRose = new GildedRose(TestData.GetItemByNameList(itemName)); gildedRose.UpdateQuality_Old(); Assert.IsTrue(gildedRose.GetItems_Old() != null && gildedRose.GetItems_Old().Count == 1); Assert.AreEqual(TestData.GetItemByName(itemName).Quality - decrement, gildedRose.GetItems_Old().First().Quality); Assert.AreEqual(TestData.GetItemByName(itemName).SellIn - 1, gildedRose.GetItems_Old().First().SellIn); }