public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); List <Item> Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; var app = new GildedRose(Items); for (var i = 0; i < 31; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < Items.Count; j++) { System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality); } Console.WriteLine(""); app.UpdateInventory(); } }