internal static EntityHands CreateStandardHandsHumanoid() { EntityHands h = new EntityHands(); h.Add(new EntityHand()); h.Add(new EntityHand()); return(h); }
public EntityPlayer() : base() { Body = EntityBody.CreateStandardBodyHumanoid(); Hands = EntityHands.CreateStandardHandsHumanoid(); ContainerSlots.ContainerSlots.Add(new EntityContainerSlotBackpack()); ContainerSlots.ContainerSlots.Add(new EntityContainerSlotPouch()); }