internal static EntityHands CreateStandardHandsHumanoid()
        {
            EntityHands h = new EntityHands();

            h.Add(new EntityHand());
            h.Add(new EntityHand());
            return(h);
        }
Esempio n. 2
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        public EntityPlayer() : base()
        {
            Body  = EntityBody.CreateStandardBodyHumanoid();
            Hands = EntityHands.CreateStandardHandsHumanoid();

            ContainerSlots.ContainerSlots.Add(new EntityContainerSlotBackpack());
            ContainerSlots.ContainerSlots.Add(new EntityContainerSlotPouch());
        }