void _RefreshSortingOrder() { GuiParticleSystem guiPar = serializedObject.targetObject as GuiParticleSystem; if (guiPar != null) { guiPar.InitRenderers(); guiPar.SetSortingOrder(0); } }
static int SetSortingOrder(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiParticleSystem obj = (cs.GuiParticleSystem)ToLua.CheckObject <cs.GuiParticleSystem>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetSortingOrder(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }