/// <summary> /// Updates the CPE model of an entity. /// </summary> /// <param name="id"></param> /// <param name="model"></param> void EModelChange(byte id, string model) { int extVer; if (!CS.CPEExtensions.TryGetValue("ChangeModel", out extVer)) return; var modelPack = new ChangeModel { EntityId = id, ModelName = model, }; SendQueue.Enqueue(modelPack); }
/// <summary> /// Spawns a new entity on the client. /// </summary> /// <param name="name"></param> /// <param name="entity"></param> void ESpawn(string name, EntityStub entity) { int extVer; if (CS.CPEExtensions.TryGetValue("ExtPlayerList", out extVer) && extVer == 2) { CPESpawn(name, entity); return; } var spawn = new SpawnPlayer { PlayerName = name, X = entity.Location.X, Y = entity.Location.Y, Z = entity.Location.Z, Yaw = entity.Rot, Pitch = entity.Look }; if (entity.Id == CS.MyEntity.Id) spawn.PlayerId = -1; else spawn.PlayerId = (sbyte)entity.ClientId; SendQueue.Enqueue(spawn); if (!CS.CPEExtensions.TryGetValue("ChangeModel", out extVer) || entity.Model == "default") return; var modelPack = new ChangeModel { EntityId = entity.ClientId, ModelName = entity.Model, }; SendQueue.Enqueue(modelPack); }
/// <summary> /// Sends a ExtAddEntity2 packet instead of a SpawnPlayer packet, for clients supporting ExtPlayerList v2. /// </summary> /// <param name="name"></param> /// <param name="entity"></param> void CPESpawn(string name, EntityStub entity) { var spawn2 = new ExtAddEntity2 { EntityId = entity.ClientId, InGameName = name, SkinName = name, Spawn = entity.Location, SpawnPitch = entity.Look, SpawnYaw = entity.Rot, }; if (entity.Id == CS.MyEntity.Id) spawn2.EntityId = 255; SendQueue.Enqueue(spawn2); int extVer; if (!CS.CPEExtensions.TryGetValue("ChangeModel", out extVer) || entity.Model == "default") return; var modelPack = new ChangeModel { EntityId = entity.ClientId, ModelName = entity.Model, }; SendQueue.Enqueue(modelPack); }