/// <summary> /// Adds <see cref="UIControl"/> to scene /// </summary> /// <param name="control">UI control to add</param> public void AddUIControl(UIControl control) { UIControls.Add(control); }
/// <summary> /// Removes <see cref="UIControl"/> from scene /// </summary> /// <param name="control">UI control instance to remove</param> public void RemoveUIControl(UIControl control) { UIControls.Remove(control); }