/// <summary>
 /// Adds <see cref="UIControl"/> to scene
 /// </summary>
 /// <param name="control">UI control to add</param>
 public void AddUIControl(UIControl control)
 {
     UIControls.Add(control);
 }
 /// <summary>
 /// Removes <see cref="UIControl"/> from scene
 /// </summary>
 /// <param name="control">UI control instance to remove</param>
 public void RemoveUIControl(UIControl control)
 {
     UIControls.Remove(control);
 }