// PRIVATE STATIC

        //--------------------------------------
        //  Methods
        //--------------------------------------
        ///<summary>
        ///	Use this for initialization
        ///</summary>
        void Start()
        {
            //SETUP AUDIO
            carFlipped_audiosource      = GetComponent <AudioSource>();
            carFlipped_audiosource.clip = carFlipped_audioclip;

            //
            isGravityRelative = false;

            //
            _front_axleComponent = frontAxle_gameobject.GetComponent <AxleComponent>();

            //STORE CAMERA REFERENCE TO UPDATE PROPERTIES AS NEEDED
            _smoothFollow_monobehavior = Camera.main.GetComponent <SmoothFollow>();

            //START CAR IN ORIGINAL POSITION
            doResetCar();
        }
		// PRIVATE STATIC

		//--------------------------------------
		//  Methods
		//--------------------------------------		
		///<summary>
		///	Use this for initialization
		///</summary>
		void Start () 
		{
			//SETUP AUDIO
			carFlipped_audiosource = GetComponent<AudioSource>();
			carFlipped_audiosource.clip = carFlipped_audioclip;

			//
			isGravityRelative = false;

			//
			_front_axleComponent = frontAxle_gameobject.GetComponent<AxleComponent>();

			//STORE CAMERA REFERENCE TO UPDATE PROPERTIES AS NEEDED
			_smoothFollow_monobehavior = Camera.main.GetComponent<SmoothFollow>();

			//START CAR IN ORIGINAL POSITION
			doResetCar();



			
		}