// PRIVATE STATIC //-------------------------------------- // Methods //-------------------------------------- ///<summary> /// Use this for initialization ///</summary> void Start() { //SETUP AUDIO carFlipped_audiosource = GetComponent <AudioSource>(); carFlipped_audiosource.clip = carFlipped_audioclip; // isGravityRelative = false; // _front_axleComponent = frontAxle_gameobject.GetComponent <AxleComponent>(); //STORE CAMERA REFERENCE TO UPDATE PROPERTIES AS NEEDED _smoothFollow_monobehavior = Camera.main.GetComponent <SmoothFollow>(); //START CAR IN ORIGINAL POSITION doResetCar(); }
// PRIVATE STATIC //-------------------------------------- // Methods //-------------------------------------- ///<summary> /// Use this for initialization ///</summary> void Start () { //SETUP AUDIO carFlipped_audiosource = GetComponent<AudioSource>(); carFlipped_audiosource.clip = carFlipped_audioclip; // isGravityRelative = false; // _front_axleComponent = frontAxle_gameobject.GetComponent<AxleComponent>(); //STORE CAMERA REFERENCE TO UPDATE PROPERTIES AS NEEDED _smoothFollow_monobehavior = Camera.main.GetComponent<SmoothFollow>(); //START CAR IN ORIGINAL POSITION doResetCar(); }