// PUBLIC void Awake() { Debug.Log("----------------------------"); //Debug.Log ("A. Before Context Creation: " + context); // context = new BowlingContext(this, true); //'true' means call mappings automatically, I think context.Start(); // //Debug.Log ("B. After Context Creation: " + context); }
// PUBLIC void Awake() { Debug.Log ("----------------------------"); //Debug.Log ("A. Before Context Creation: " + context); // context = new BowlingContext(this, true); //'true' means call mappings automatically, I think context.Start (); // //Debug.Log ("B. After Context Creation: " + context); }