/// <summary> /// /// </summary> public ResourcesBundle(UnityAssetManager assetManager, AssetParameter parameter, Object assetObject) { m_AssetManager = assetManager; this.m_Parameter = parameter; this.assetObject = assetObject; m_AssetManager.CompleteLoad(this); }
/// <summary> /// /// </summary> public UnityAssetsBundle(UnityAssetManager assetManager, AssetParameter parameter) { m_AssetManager = assetManager; this.m_Parameter = parameter; }