//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInL); public static new CCTransitionMoveInL transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInL pScene = new CCTransitionMoveInL(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
public static new CCTransitionMoveInL transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInL cCTransitionMoveInL = new CCTransitionMoveInL(); if (cCTransitionMoveInL != null && cCTransitionMoveInL.initWithDuration(t, scene)) { return(cCTransitionMoveInL); } cCTransitionMoveInL = null; return(null); }
//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInL); public static new CCTransitionMoveInL transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInL pScene = new CCTransitionMoveInL(); if (pScene != null && pScene.initWithDuration(t, scene)) { return(pScene); } pScene = null; return(null); }