//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInL);
 public static new CCTransitionMoveInL transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionMoveInL pScene = new CCTransitionMoveInL();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
Beispiel #2
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        public static new CCTransitionMoveInL transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionMoveInL cCTransitionMoveInL = new CCTransitionMoveInL();

            if (cCTransitionMoveInL != null && cCTransitionMoveInL.initWithDuration(t, scene))
            {
                return(cCTransitionMoveInL);
            }
            cCTransitionMoveInL = null;
            return(null);
        }
        //DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInL);
        public static new CCTransitionMoveInL transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionMoveInL pScene = new CCTransitionMoveInL();

            if (pScene != null && pScene.initWithDuration(t, scene))
            {
                return(pScene);
            }
            pScene = null;
            return(null);
        }