public BasicTowerBrain(GameObject owner, TowerPlacingInput placingInput) : base(owner, false) { this.placingInput = placingInput; RadiusChecker = new RadiusProximityChecker(owner); }
public HealingAOETowerBrain(GameObject owner, TowerPlacingInput placingInput) : base(owner, placingInput) { }
public ArrowTowerBrain(GameObject owner, TowerPlacingInput placingInput) : base(owner, placingInput) { }