public BasicTowerBrain(GameObject owner, TowerPlacingInput placingInput)
     : base(owner, false)
 {
     this.placingInput = placingInput;
     RadiusChecker = new RadiusProximityChecker(owner);
 }
 public HealingAOETowerBrain(GameObject owner, TowerPlacingInput placingInput)
     : base(owner, placingInput)
 {
 }
 public ArrowTowerBrain(GameObject owner, TowerPlacingInput placingInput)
     : base(owner, placingInput)
 {
 }