public override CCAction Reverse() { if (m_one != null && m_two != null) { return(Spawn.CreateWithTwoActions(m_one.Reverse() as FiniteTimeAction, m_two.Reverse() as FiniteTimeAction)); } return(null); }
public override CCAction Reverse() { return(Repeat.Create(m_innerAction.Reverse() as FiniteTimeAction, m_times)); }