private static extern void Internal_blend1D(IntPtr thisPtr, ref Blend1DInfo info, float t);
/// <summary> /// Blend multiple animation clips between each other using linear interpolation. Unlike normal animations these /// animations are not advanced with the progress of time, and is instead expected the user manually changes the /// <paramref name="t"/> parameter. /// </summary> /// <param name="info"> /// Information about the clips to blend. Clip positions must be sorted from lowest to highest. /// </param> /// <param name="t"> /// Parameter that controls the blending. Range depends on the positions of the provided animation clips. /// </param> public void Blend1D(Blend1DInfo info, float t) { Internal_blend1D(mCachedPtr, ref info, t); }