Example #1
0
 private static extern void Internal_blend1D(IntPtr thisPtr, ref Blend1DInfo info, float t);
Example #2
0
 /// <summary>
 /// Blend multiple animation clips between each other using linear interpolation. Unlike normal animations these
 /// animations are not advanced with the progress of time, and is instead expected the user manually changes the
 /// <paramref name="t"/> parameter.
 /// </summary>
 /// <param name="info">
 /// Information about the clips to blend. Clip positions must be sorted from lowest to highest.
 /// </param>
 /// <param name="t">
 /// Parameter that controls the blending. Range depends on the positions of the provided animation clips.
 /// </param>
 public void Blend1D(Blend1DInfo info, float t)
 {
     Internal_blend1D(mCachedPtr, ref info, t);
 }