public static void Serialize(Stream stream, GetGameTimeRemainingInfoResponse instance) { if (instance.HasGameTimeRemainingInfo) { stream.WriteByte(10); ProtocolParser.WriteUInt32(stream, instance.GameTimeRemainingInfo.GetSerializedSize()); GameTimeRemainingInfo.Serialize(stream, instance.GameTimeRemainingInfo); } }
public void Serialize(Stream stream) { GameTimeRemainingInfo.Serialize(stream, this); }