private void Pressing(Vector2D position) { if (position.X < 0.4f) { Controller.MoveBlockLeftIfPossible(); //ncrunch: no coverage } else if (position.X > 0.6f) { Controller.MoveBlockRightIfPossible(); //ncrunch: no coverage } else if (position.Y < 0.5f) { Controller.RotateBlockAntiClockwiseIfPossible(); //ncrunch: no coverage } else { Controller.IsFallingFast = true; } }
private void StartMovingBlockLeft() { Controller.MoveBlockLeftIfPossible(); Controller.isBlockMovingLeft = true; }