private void GenerateRoad(RoadCell pointA, RoadCell pointB, RoadCellMap roadMap) { var end = roadMap.BuildPath(pointA, pointB).Result; //var path = roadMap.BuildPathUsingAStar(pointA, pointB); RenderPathToMap(pointB); RenderVectorSquare(pointA, 0, 255, 0); RenderVectorSquare(pointB, 0, 255, 0); }
private void GenerateRoadsBetweenPois() { var roadMap = new RoadCellMap(_heightMap, 8); _poiLocations.Add(roadMap[100, 15]); _poiLocations.Add(roadMap[40, 120]); for (int poiIndex = 0; poiIndex < _poiLocations.Count - 1; poiIndex++) { if (_poiLocations.Count > 2 && poiIndex == _poiLocations.Count - 1) { GenerateRoad(_poiLocations[poiIndex], _poiLocations[0], roadMap); } else { GenerateRoad(_poiLocations[poiIndex], _poiLocations[poiIndex + 1], roadMap); } } }
private void GenerateRoad(ITypedPathCell <T> pointA, ITypedPathCell <T> pointB, RoadCellMap <T> roadMap) { var end = roadMap.BuildPath(pointA, pointB).Result; RenderPathToMap(pointB); RenderVectorSquare(pointA, 0, 255, 0); RenderVectorSquare(pointB, 0, 255, 0); }