protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); txt1 = Content.Load<Texture2D>(@"Textures\empty"); txt2 = Content.Load<Texture2D>(@"Textures\Trees"); // Initialize the BasicEffect effect = new BasicEffect(GraphicsDevice); test = new Board(this, txt1, txt2); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); czerwonymodel = Content.Load<Texture2D>(@"Models\czerwonaminiatura"); czarnymodel = Content.Load<Texture2D>(@"Models\czarnaminiatura"); zoltymodel = Content.Load<Texture2D>(@"Models\zoltaminiatura"); zielonymodel = Content.Load<Texture2D>(@"Models\zielonaminiatura"); niebieskimodel = Content.Load<Texture2D>(@"Models\niebieskaminiatura"); txt1 = Content.Load<Texture2D>(@"Textures\empty"); txt2 = Content.Load<Texture2D>(@"Textures\Trees"); menu = new Menu(this); // Zaladowanie pustej planszy board = new Board(this, txt1, txt2); infoBar = new Bar(this); results = new Results(this); Components.Add(menu); }