예제 #1
0
        public PXR_Settings GetSettings()
        {
            PXR_Settings settings = null;

#if UNITY_EDITOR
            UnityEditor.EditorBuildSettings.TryGetConfigObject <PXR_Settings>("Unity.XR.PXR.Settings", out settings);
#else
            settings = PXR_Settings.settings;
#endif
            return(settings);
        }
예제 #2
0
        public override bool Initialize()
        {
#if UNITY_INPUT_SYSTEM
            InputLayoutLoader.RegisterInputLayouts();
#endif
            PXR_Settings settings = GetSettings();
            if (settings != null)
            {
                UserDefinedSettings userDefinedSettings = new UserDefinedSettings
                {
                    stereoRenderingMode        = (ushort)settings.GetStereoRenderingMode(),
                    colorSpace                 = (ushort)((QualitySettings.activeColorSpace == ColorSpace.Linear) ? 1 : 0),
                    useDefaultRenderTexture    = settings.useDefaultRenderTexture,
                    eyeRenderTextureResolution = settings.eyeRenderTextureResolution,
                };

                try
                {
                    PXR_Plugin.System.UPxr_GetHmdHardwareVersion();
                }
                catch (DllNotFoundException d)
                {
                    Debug.LogError(d.Message);
                }
                PXR_Plugin.System.UPxr_Construct(ConvertRotationWith2Vector);
                PXR_Plugin.System.UPxr_SetUserDefinedSettings(userDefinedSettings);
            }

            CreateSubsystem <XRDisplaySubsystemDescriptor, XRDisplaySubsystem>(displaySubsystemDescriptors, "PicoXR Display");
            CreateSubsystem <XRInputSubsystemDescriptor, XRInputSubsystem>(inputSubsystemDescriptors, "PicoXR Input");
            CreateSubsystem <PXR_PassThroughDescriptor, PXR_PassThroughSystem>(cameraSubsystemDescriptors, "PicoXR Camera");

            if (displaySubsystem == null || inputSubsystem == null)
            {
                Debug.LogError("Unable to start Pico XR Plugin.");
            }

            if (displaySubsystem == null)
            {
                Debug.LogError("Failed to load display subsystem.");
            }

            if (inputSubsystem == null)
            {
                Debug.LogError("Failed to load input subsystem.");
            }

            if (passThroughSystem == null)
            {
                Debug.LogError("Failed to load passThrough system.");
            }

            return(displaySubsystem != null);
        }
예제 #3
0
        public override bool Initialize()
        {
#if UNITY_INPUT_SYSTEM
            InputLayoutLoader.RegisterInputLayouts();
#endif
#if UNITY_ANDROID
            PXR_Settings settings = GetSettings();
            float        rate     = -1.0f;
            switch (settings.systemDisplayFrequency)
            {
            case PXR_Settings.SystemDisplayFrequency.Default:
            {
                rate = 0.0f;
                break;
            }

            case PXR_Settings.SystemDisplayFrequency.RefreshRate72:
            {
                rate = 72.0f;
                break;
            }

            case PXR_Settings.SystemDisplayFrequency.RefreshRate90:
            {
                rate = 90.0f;
                break;
            }

            case PXR_Settings.SystemDisplayFrequency.RefreshRate120:
            {
                rate = 120.0f;
                break;
            }
            }
            if (settings != null)
            {
                UserDefinedSettings userDefinedSettings = new UserDefinedSettings
                {
                    stereoRenderingMode    = (ushort)settings.GetStereoRenderingMode(),
                    colorSpace             = (ushort)((QualitySettings.activeColorSpace == ColorSpace.Linear) ? 1 : 0),
                    useContentProtect      = PXR_ProjectSetting.GetProjectConfig().useContentProtect,
                    systemDisplayFrequency = rate,
                };

                PXR_Plugin.System.UPxr_Construct(ConvertRotationWith2Vector);
                PXR_Plugin.System.UPxr_SetUserDefinedSettings(userDefinedSettings);
            }
#endif
            CreateSubsystem <XRDisplaySubsystemDescriptor, XRDisplaySubsystem>(displaySubsystemDescriptors, "PicoXR Display");
            CreateSubsystem <XRInputSubsystemDescriptor, XRInputSubsystem>(inputSubsystemDescriptors, "PicoXR Input");
#if UNITY_ANDROID
            CreateSubsystem <PXR_PassThroughDescriptor, PXR_PassThroughSystem>(cameraSubsystemDescriptors, "PicoXR Camera");
#endif

            if (displaySubsystem == null && inputSubsystem == null)
            {
                Debug.LogError("PXRLog Unable to start Pico XR Plugin.");
            }
            else if (displaySubsystem == null)
            {
                Debug.LogError("PXRLog Failed to load display subsystem.");
            }
            else if (inputSubsystem == null)
            {
                Debug.LogError("PXRLog Failed to load input subsystem.");
            }
            else
            {
                PXR_Plugin.System.UPxr_InitializeFocusCallback();
            }

#if UNITY_ANDROID
            if (passThroughSystem == null)
            {
                Debug.LogError("PXRLog Failed to load passThrough system.");
            }
#endif

            return(displaySubsystem != null);
        }
예제 #4
0
 public void Awake()
 {
     settings = this;
 }