/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); worldMap.loadContent(Content, graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth); worldMap.loadMap("content/worldMap.txt"); currentMap = worldMap; currentPlayer = new Player(Content); zombies.Add(new Zombie(Content, new Vector2(450, 450))); font = Content.Load <SpriteFont>("SpriteFont1"); soundOhNo = Content.Load <SoundEffect>("ohNo"); soundOhNoInstance = soundOhNo.CreateInstance(); conMenu = new ConstructionMenu(new Vector2(0, 0), Content, currentPlayer.getInventory(), currentMap, currentPlayer); //inv.addToInventory(resource.resourceTypes.Hatchet, 1); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); worldMap.loadContent(Content, graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth); worldMap.loadMap("content/worldMap.txt"); currentMap = worldMap; currentPlayer = new Player(Content); zombies.Add(new Zombie(Content, new Vector2(450, 450))); font = Content.Load<SpriteFont>("SpriteFont1"); soundOhNo = Content.Load<SoundEffect>("ohNo"); soundOhNoInstance = soundOhNo.CreateInstance(); conMenu = new ConstructionMenu(new Vector2(0, 0), Content, currentPlayer.getInventory(), currentMap, currentPlayer); //inv.addToInventory(resource.resourceTypes.Hatchet, 1); // TODO: use this.Content to load your game content here }